﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;

namespace fazendo_jogo
{
    public abstract class Cena : DrawableGameComponent
    {
        public SpriteBatch spriteBatch { get; set; }
        public Cena(Game game) : base(game) { spriteBatch = new SpriteBatch(Game.GraphicsDevice); }


        protected override void LoadContent()
        {
            spriteBatch = new SpriteBatch(Game.GraphicsDevice);
            base.LoadContent();
        }
        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
        }

    }
}
